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Lesson Plan: Jumpin' Jeopardy
Fifth/Sixth Grade
Understand the science of electricity.
Objectives
- Review key messages of electrical safety in five areas:
- Don't Blame the Cow!
- Insulators
- Conductors
- Mr. Plug's Outdoor Electricity
- First Aid
- Download and print Jumpin' Jeopardy category cards, point cards, and the game questions.
- Tape the cards on the chalkboard or whiteboard. Tape the category cards across the board followed by the point cards underneath.
They may be laminated and placed with tape, Velcro or hooks, depending on time and resources.
Procedure
- Divide the class into two teams: Team A and Team B.
- Choose four students from each team as contestants.
- Put each of the teams at individual tables - at the front of the room.
- Put half the class members on the side of Team A, and the second half on Team B's side of the room.
- Select a scorekeeper for each team.
Rules
- Player #1 from Team A selects a category and point value (i.e. Don't Blame the Cow! for 400 points).
- The host removes the card from the board and reads the question that coincides with the category and point requested.
- If Player #1 answers the question correctly, the Team A scorekeeper records that number of points on a chalkboard, white board or paper score sheet.
- If Player # 1 misses the answer, Team B's Player # 1 gets the chance to answer and win those points.
- If Team B player is also unsuccessful, the question goes to the Team A audience members at half the point value.
- If Team A audience is unsuccessful, Team B audience has the opportunity to answer.
- If no one can answer the question, the host can share the answer. No points are awarded.
- The game continues as the next player on Team B chooses a category and point value to play.
- The game is over when all cards have been played and answers provided.
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